"I have seen am making the future." - Jane McGonical and the Institute for the Future.
I grew up thinking video games were bad. They were a fun way to waste time, but they ultimately caused children to go numb with stupidity and a lack of awareness for their surroundings. They could be played completely stationary, allowing a child to exert little-to-no energy, save for the twiddling of their thumbs. They could be played alone, isolating a child from friends and family. And...they seemed to be the number one way to procrastinate doing homework.
All things bad.
There was and still is a stigma tagged to video-game-playing-children (assigned mostly by the mothers of their non-video-game-playing friends) that seems to say you're not good at many things, are you? Not good at school, not good at sports, probably not very good at playing with other kids, either.
My older brother is a gamer. He has gamer friends. And, over the years, I've watched him become engrossed in one game and then another, coming down for dinner only after reaching the coveted "save point," doing homework assignments only during mandatory game breaks, and taking little interest in things like "books," unless they are filled with game strategies and cheats.
I'm not going to lie to you...I was unimpressed. I was the little sister, the one who always did well in school. The one who could be found studying or at an extra-curricular event, pulling all-nighters even in high school. The one who, save for a Super Mario game here and there, had little interest in (nor talent for) video games. So when Older Brother used to peep into my room to congratulate me for a good report card and express how he wished he could do as well as me in school, there was little sympathy on my end.
What does this nostalgic look at video games have to do with my journey into the world of library? Well...two things have recently forced me to take a different look at video games and the gamers who play them. Nay, conquer them.